Crisálida

In charge of programming the game Crisálida, an engaging visual novel created by talented Brazilian developers.

- I designed the game structure and implemented essential systems using Unity and C#.
- Maximized the use of ScriptableObject to centralize settings and object behaviors.
- Leveraged editor resources to customize ScriptableObject.
- Implemented impactful animations with LeanTween.
- Developed an innovative system for the efficient exchange of elements in the cursor.

Technologies used

The Unity engine was used with C#...

Platform

Was developed for Steam Desktop.