PROFANE
I actively contributed to the development of the Profane MMORPG Sandbox, focusing on enhancing the gaming experience.
- I developed innovative features for gameplay using Unity DOTS, following the Scrum methodology and thoroughly documenting each functionality in Confluence.
- I collaborated extensively through pair programming to ensure efficiency and quality in the development process.
- I was responsible for creating Pull Requests and reviewing team Pull Requests, ensuring code integrity and excellence in collaborative work.
Technologies used
The Unity engine was used with C# and UnityDOTS...
Platform
Was developed for Steam Desktop.