PROFANE

I actively contributed to the development of the Profane MMORPG Sandbox, focusing on enhancing the gaming experience.

- I developed innovative features for gameplay using Unity DOTS, following the Scrum methodology and thoroughly documenting each functionality in Confluence.
- I collaborated extensively through pair programming to ensure efficiency and quality in the development process.
- I was responsible for creating Pull Requests and reviewing team Pull Requests, ensuring code integrity and excellence in collaborative work.

Technologies used

The Unity engine was used with C# and UnityDOTS...

Platform

Was developed for Steam Desktop.