Relic Hunters Legend

I actively contributed to the development of the game Relic Hunter Legend, undertaking various key roles:

- Efficient bug resolution, ensuring game quality.
- Full participation in the development of new features from scratch, using NodeJS and Docker on the backend, and Unity C# on the frontend.
- Effective task management through tools such as Jira and Trello.
- Comprehensive documentation creation using Notion and draw.io, including the development of illustrative diagrams.
- Implementation of Bitbucket pipelines for efficient environment deployments.
- Development and execution of backend unit tests with MochaJS and frontend tests with Unity Test Framework.
- Creation of custom tools within the Unity environment using the Unity Editor.
- Utilization of advanced tools on Amazon Web Services (AWS) for precise data monitoring.
- I was responsible for migrating the chat system to utilize backend and developing the game's trading system.
- I helped with the initial implementation of the Rift game mode.
- Created some custom windows using Unity Editor, to facilitate debugging and testing.
- I was responsible for enhancing the Voice Over system, using Unity and FMOD.

Technologies used

The Unity engine was used with C#...

Platform

Was developed for Steam Desktop.